Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a miss...
Travel back to the 17th century and infiltrate the high society of Versailles!
In T.I.M.E. Stories: Madame, the T.I.M.E. Agency sends you to France to test a new technology. Experience an incredibl...
Was the pencil invented before Washington crossed the Delaware?
In this incredibly engaging, educational trivia game, each card has a different event, invention, or discovery, and on the opposite s...
JFKâ??s assassination, the Salem Witch Trials, the last Crusadeâ?? can you put all these events correctly in order?
In Timeline Historical Events, each card has a different historical event and on ...
Was the light bulb invented before or after glasses?
With Timeline Inventions, learn the answer to this question and many more. Each card has a different invention, and on the opposite side of the ...
Traditional Japanese festivities and sixteen new travelers are now part of the wonderful Tokaido journey, with these matsuri (the Japanese word for "festival") being triggered by the arrival of the...
Tokyo Highway: Rainbow City / トーキョーハイウェイ レインボーシティ is a new edition of Tokyo Highway with new gameplay elements and updated components that make the game easier to play...which can be good or bad de...
In Troyes (pronounced "twah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by ...
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great adventur...
Unlock! Exotic Adventures features three new "escape room" scenarios that you can play on your tabletop.
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '