India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern-day Chennai. In 1845, India's first...
1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board contai...
"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion o...
This printing differs from the First edition in several ways. The words "Second Printing" are featured on the box front. The box has 2015 copyright dates and a product code of 1310-15, but the game...
A Gest of Robin Hood adapts the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. A simpler format and a more approachable s...
"After tackling the Russian Front with the first game of the No Retreat! Series, wargamer and designer Carl Paradis revisits this fascinating campaign with: "Absolute War! - The Russian Front 1941-...
The year is 1917. Russia’s Tsar Nicholas II has abdicated and Russia slides toward an ever deepening internal crisis. On the western edge of the vast Russian Empire, the uncertainty in Russia is gi...
Almoravid: Reconquista and Riposte in Spain, 1085-1086, is a board wargame about a pair of tumultuous campaigns in the Spanish Reconquista - Leonese King Alfonso VI's advances against the 11th Cent...
Ancient Civilizations of the Inner Sea allows you to create or conquer the great civilizations of the ancient Mediterranean in a single night, alone or with up to five other players - and without h...
If you liked Ancient Civilizations of the Inner Sea, you are going to love Ancient Civilizations of the Middle East!
Ancient Civilizations of the Middle East (ACME) is brought to you by the same te...
In the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fall...
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectori...
The Bayonet & Musket Battles series is GMT's follow-up to the extremely popular Musket & Pike series, showing the movement of European warfare from tactical systems based on shock to a mode...
“If I have any worth, it is to live my life for God so as to teach these peoples.” - St. Patrick
Legend has it that St. Patrick drove the snakes out of Ireland. True, there are no snakes anywhere o...
This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days...
Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Vo...
Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either sid...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '