A small expansion for Mark Simonitch's Stalingrad '42 which adds an additional scenario covering the period from December 14th, 1942 through February 5th, 1943. The scenario portrays the Soviet ...
The day dawns like any other. The sun makes its way low over the misty horizon and stays low in the Autumn sky this morning. All is as it has always been in the fields and meadows of the Steppes. C...
Tank Duel Expansion #1: North Africa takes the popular Tank Duel system to the desert! North Africa introduces new desert terrain and rules for dust, deep sand, armored cars, heat and haze, and mor...
Tank Duel Tank Pack #1 adds 8 new tanks to the popular Tank Duel system. These tanks can be mixed with the existing tanks and used in scenarios from both Tank Duel: Enemy in the Crosshairs and the ...
Prequel to "Here I Stand", Ed Beache's famous game published by GMT GAMES. It is a game for 4 players (Muslim, French, Portuguese and Spanish) covering the reign of the Catholic Monarchs and the vo...
Prequel to "Here I Stand", Ed Beache's famous game published by GMT GAMES. It is a game for 4 players (Muslim, French, Portuguese and Spanish) covering the reign of the Catholic Monarchs and the vo...
The British Way: Counterinsurgency at the End of Empire is the first of several COIN multipacks, containing four separate games exploring a series of thematically related insurgencies. Between 1945...
The Last Hundred Yards Vol. 2: Airborne Over Europe is the second game in Mike Denson’s Last Hundred Yards series. It includes two major campaigns featuring numerous missions covering small unit ac...
In this mission, the Americans are charged with driving a German outpost from a hill. This outpost consists of (2) Infantry squads broken down into (4) sections and a Forward Observer (FO) for a 8...
The Last Hundred Yards Vol. 3: The Solomon Islands is the third game in the Last Hundred Yards Series. This game focuses on the vicious and brutal Solomons Campaign, including actions to control th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '