Sometimes in the Wasteland, things can get lonely. After all, youâ??re wandering across an irradiated hellscape, taking potshots at passing ghouls and eking out your best existence. But maybe you d...
Expand your collection with with these high quality multi-part 32mm scale resin miniatures of 2 Lancers, 2 Field Scribes, 2 Knight Patrol, a T60 Paladin with Gatling Laser.
This Fallout: Wasteland ...
32mm ScaleThis Fallout: Wasteland Warfare set contains 32mm scale high-quality multi-part resin miniatures with scenic bases. Each set provides an expansion to your game with new cards for player v...
32mm ScaleMaxon is a true blue Brotherhood member. Since an early age he lived and breathed the Brotherhood, himself a direct descendant of Roger Maxon, the faction's founder. He was the youngest p...
This Fallout: Wasteland Warfare set contains 32mm scale high-quality multi-part resin miniatures with scenic bases. Each set provides an expansion to your game with new cards for player vs player a...
32mm ScaleBrothers in T-60 armor and toting laser weaponry storm their way through the battlefield, past-masters at fire and maneuver, close support infantry combat. Each brother or sister knows th...
Expand your armies and build your own Robots with the Automatron Card Expansion Pack! Create your own masterpieces or clanking calamities and take on the wasteland.This pack includes robot creation...
The Settlement is a key part of the Fallout experience: successfully building, maintaining, and defending your burgeoning community can mean the difference between life and death in the harsh lands...
The Wave 1 Fundamentals Card Deck updates and reinforces your Fallout: Wasteland Warfare adventures, giving you all the core cards youll need from the first wave of the game.
The wasteland is not for the faint hearted. Nesting in the ruins of mankind's cities are mutated, "evolved," and irradiated animals of all shapes and sizes. To have grown so large and survived so l...
Wave 2 arrives with a new faction in the Raiders, as well as new profiles for Creatures and Robots to allow players to further increase their forces. Joining them are the Mysterious Stranger and no...
All the rules for units, weapons, and equipment in the Institute Wave are included in this card pack. Also included are new AI Cards, chems, mods, events, dangers and more.This pack contains cards ...
The ominous shadow of human 'purity' hangs over the wasteland as the rhythmic crunch of power armored feet echoes from ruin to ruin - The Enclave are making their presence known. Join the cause or ...
This set is part of the FORGED IN THE FIRE wave for Fallout: Wasteland Warfare!
Mosquitos were always a threat to humanity, but following the Great War, the mosquitos in the Massachusetts swamps m...
This set is part of the FORGED IN THE FIRE wave for Fallout: Wasteland Warfare!
Stingwings are giant, mutated flies, born of the Great War. They are distant cousins to the modern scorpionfly, but ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '