The Fate Guide to the Secret War is a terrifying World War Two setting for Fate Core with a conversion by Ryan Macklin
This edition combines both the Investigator's Guide and Keeper's Guides into o...
No Heroes. No Villains. Just Hard Choices.
Become one of the first people in the world to develop superpowers. AMP: Year One tells the story of the first year this new phenomenon, full of secrecy, ...
In this gritty space opera game, the PCs are Lasers, freelance troubleshooters and law enforcers operating in a remote sector called the Bleed. They’re needed in the wake of a massive retreat by th...
The Cackler is an ancient Harrowed in search of a very particular blood relative for a nefarious and mysterious ritual that could change the world of Deadlands forever!
A never before seen blend of puzzle, maze and dungeon crawl in a book!
Order now!Your copy will be shipped from our distribution center in the US.Please allow a week for shipping in the US, and 2-5...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '