02 Hundred Hours is a skirmish wargame played with a force of 5-20 models, fighting out night-time raids in World War II.Field an elite force of SAS Commandos to infiltrate the enemy lines under co...
Reinforcements to fill out your German Afrikakorps forces.This set contains:2 metal DAK troopers1 metal DAK handler1 metal Guard DogBasesThe miniatures in this set represent represent forces of the...
Reinforcements to fill out your German Afrikakorps forces.This set contains:4 metal DAK troopersBasesThe miniatures in this set represent represent forces of the Deutsches Afrikakorps – the German ...
Intrepid members of the LRDG and SAS travel hundreds of miles through the deserts of North Africa, braving sandstorms and extreme temperatures to raid German airfields.This expansion adds two oppos...
You can never have too many dice, right? Why not save yourself all that arduous reaching across the board and grab this extra set.This set contains:4 White 02 Hundred Hours dice4 Grey 02 Hundred Ho...
02 Hundred Hours expansion setNew models and 24 unique cards, including the 'It's a Trap' event, to turn the tables on the attackers!At a classified location in Western Europe, German scientists ca...
New models designed to work in a Partisan force.Jedburgh teams each consisted of three men: generally a British or American commander, a liaison officer who was native to the area (France, Belgium,...
The LRDG (Long Range Desert Group) acted as guides and transport for the SAS and other Allied forces across the punishing deserts of the North African theatre, facilitating strikes hundreds of mile...
02 Hundred Hours expansion setNew models and 24 unique cards, including including options to field Royal Marine Commandos!The top secret Special Operations Executive assembles expert teams for the ...
New models and 40 unique cards introducing the new Plan mechanic!A courageous group of Partisan fighters resists the German occupiers, gathering information, forming plans and launching night-time ...
To celebrate the launch of 02 Hundred Hours we commissioned this model of a German sentry, late for duty, helmet strap undone and struggling to pull on his uniform jacket.This set contains:1 Sleepy...
In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union:...
In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union:...
In 1941: Race to Moscow, players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed from close to 200 divisions, aiming at three targets in the Soviet Union:...
One of the greatest battles in World War II history is finally coming to Worthington Publishing. Designed by Dan Fournie, and using concepts from Worthington's Holdfast Series, this fast playing Bu...
2GM Pacific is a tabletop wargame that allows you to recreate epic battles between the United States and the Empire of Japan in the Pacific Ocean Theatre of World War II.
2GM Pacific is a standalon...
Every move matters because each flight might be your last. Will you take a chance?
Inspired by a true story, 303 Squadron is an intense, fast-paced board game that will push you and your plane to t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '