The Game Master's Screen was packaged with the first installment of the Erebus Cross premade campaign, The Lady's Favor.
It also included material on the history and organization of the Explorer's ...
The New World Is Ancient7th Sea: Land of 1,000 Nations covers The Woven Land—the distant continent, and its many peoples, beliefs, magics, cultures, and nations.
What's Inside?Adventure, folklore, ...
This large map of Terra, created by Josselin Grange, brings together all the western and eastern continents of Terra—the planet where the adventures of 7th Sea take place—on a single 81 x 37 cm pos...
Liberty! Equality! Freedom!
Change is coming to Théah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people...
What is free can never be caged.
What is caged will never know freedom.
Revolution, democracy, freedom—Théah’s eastern nations know these words well. As each nation struggles to find its footing in...
The Colonies explores the meeting of two cultures: the native peoples living in Wabanahkik and those colonists who have fled (or been sent) from Nations across Théah. In some areas—like Quamountain...
No more secrets. No more lies. The hidden riddles of Théah finally exposed. Whether you’re ready or not.For untold centuries, they have controlled Theah’s destiny. Sometimes for good, and sometimes...
Imagine Indiana Jones meets Pirates of the Caribbean, with a touch of Treasure Island… Adventurers will embark on an extraordinary journey, from the imperial courts of Montaigne to the sweltering j...
The Game Aid Folder for The Price of Arrogance contains all the game aids (letters, maps, etc.), formatted ideally for ease of use.
This folder includes:
• 14 Maps
• 6 Documents (Calendar, ...
The Price of Arrogance GM Screen is a new game screen that illustrates one of the scenes from the campaign. It offers a fresh ambiance, distinct from previous screens released for the game. On the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '