It is said that in the parallel universe, there is a different world in which human beings and nature can co-exist peacefully. The God of Nature provides abundant resources year after year, and the...
1212: Navas de Tolosa is a small tactical wargame for 2 players that allows you to revive this famous medieval battle of the Reconquista where two very different ways of understanding war face each...
A Dungeons & Dragons children’s book that captures the wonder and whimsy that made you fall in love with the game.“It’s never too early to jump into the world of Dungeons & Dragons and n...
Embark on the daring challenge of 13 Beavers where players must navigate the board with luck and nerve to reach Beaver Paradise first. The objective is straightforward: be the first Beaver to achie...
The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each tryin...
13 Dead End Drive first hit the scene in 1994. Now this fan favorite is back, by popular demand, to entertain a whole new generation. Your goal is to be the last surviving heir and inherit Aunt Aga...
13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful supe...
13 Words is a co-operative idea-association party game in which the team aims for the highest score possible.
To set up, lay out twelve double-sided word cards on the perimeter of the game board, t...
This complete guide for players includes all of the 13th Age core rules, covering character creation, choosing your kin, classes, backgrounds, combat and icon connections.
Boxed set containing 13th Age Gamemaster's Guide, Heroes' Handbook and GM screen. The designers of 3rd and 4th edition D&D team up for their ultimate take on the genre, resulting in an easy to ...
As a crack team of safe breakers, your reputation in the underworld is well known. Now for your biggest job to date. The secure underground gold reserve of the national bank. You’ll have 15 minutes...
15 Minutes to Self-Destruct is a co-operative game of escaping a spaceship that is about to explode. Preferably before it explodes. The problem is, the self destruction sequence has been set by the...
Relive the Greatest Siege in HistoryA vendetta spanning decades reaches its terrible and bloody crescendo as Suleiman the Magnificent’s 30,000 strong armada descends on the 500 beleaguered Knights ...
16 Candies is a fast-paced and sweet family game for 3-4 players. In each round, players draw and discard cards featuring different types of candy, trying to form the best hand they can with their ...
A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this go...
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn't be happening yet as your still designing the course now. Yet, every week, the planning committee arrives t...
Tame the wind, play along rugged coastlines and take the competition all the way to the green in this expansion for 18 Holes.
In Reading the Greens, players now need to consider their approach to t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '