All pilots will be 3/4 and one lance/star commander 2/3 starting for free.
Players bring two forces: one 9k bv and one 4.5k bv. If we have an even amount of players show up each can use their 9k forces, but if an odd amount of players show up we will roll off and the winners can use their 9k force and the others will be a team with their combined 4.5k forces.
Players in a team MUST cooperate until the start of turn 4. Then it can be all against each other.
No minimum or maximum number of mechs or vehicles in (both) your force.
Stock mechs (and vehicles lol) only.
Combined arms allowed. Make sure you know all the rules to your units!
Total Warfare rules.
Any Tech level allowed.
I'm starting a new gaming etiquette practice of declaring the maps we will use for the game. That way we can all prepare our forces accordingly. We'll be using the Caustic Valley map from the Alien Worlds map pack and all the optional terrain rules for this map.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '