Players start the game by placing their Centurion in one of the two middle squares on their side of the game-board. Two Legionnaires are then placed next to the Centurion. Each turn a player may ch...
Fandooble is a wildly fun and fast party game. Race against your opponents to steal all of the gold from the fearsome dragon. Wizards and knights will help you along the way, but your never know wh...
Previous Shadowrun books, including Cutting Black, Slip Streams, and The Third Parallel, have introduced plot machinations occurring in Sixth World metaplanes. Astral Ways moves some of those plotl...
A Beginner Box product for the Shadowrun Sixth Edition Roleplaying Game. The Beginner Box contains an Introduction to the Sixth World, new Quick-Start Rules, Starting Character Dossiers, a Introduc...
BUILD A BETTER YOU
You sculpt your body the same way you sculpt marble—cut away all the wrong parts until what you are left with is purely, utterly you. You, but faster. You, but stronger. You, but...
Mr. Johnson is a key part of any Shadowrun mission, and this card set provides all you need to include a range of Mr. Johnson in a Shadowrun game. With plot hooks, game stats, and mechanics to help...
The Sixth World Companion offers advanced and alternate rules for players and gamemasters.This indispensable book includes a guide to creating adventures and campaigns, and suggests step-by step te...
Shadowrun, Sixth World is the latest edition of one of the most popular role-playing games of all time. In 2080, the world is controlled by massive megacorps that draw on a wealth of technology and...
Easy reference to a range of gear helps keep Shadowrun games moving, and this deck of items selected from Double Clutch and other Shadowrun books provides easy reference to dozens of vehicles and d...
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you're spending some edge to boost your actions. Add more dice to your Shadowrun game, along...
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along...
In the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a pedal, letting your vehicle and the networks it is hooked into do all y...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '