The Aetherium RPG is a tabletop roleplaying game set in a cyberpunk future that offers easy to understand rules that focus on creativity and story.
The material world, known as the Meatspace, has b...
Attention Adventurers! Things have just become dystopian!
The Giant Book of CyberPunk Battle Mats is a collection of 62 battle mat pages in a large lay flat spiral bound volume, A3 in size per page...
A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating ...
This expansion adds a new Corporation to fight against, and a powerful CEO. BioDefend is a weapons manufacturer, and maybe the most dangerous corporation.
This expansion adds 2 new neoprene rooms, ...
Including unique designs for each bot in both the base game and The Specialists expansion pack, as well as eight identical sculpts for the game's guards, the BrassMag figures are pewter sculpts wit...
A puzzly infiltration game for 1-4 players, Burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating ...
This expansion adds a new Corporation to fight against and a powerful CEO. Ebbwall is one of the key corporations responsible for bot subjugation. With their premiere training facilities, this priv...
This expansion adds new captain cards and chips, mods cards, mission cards, equipment cards and dice, new bots chips and cards, terminal cards, and adaptive missions cards.
The content was revealed...
This expansion provides four new bots with a very particular set of skills to the players' team in Burncycle: a lithe acrobot, a cool getaway expert, a master procurer, and a diversionary tactician...
The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing an...
Back in 1991, R. Talsorian published Chromebook, a catalog of gear, weapons, vehicles, fashion, cyberware, and more for the classic Cyberpunk 2020 and it became one of the hallmarks of the line, re...
A collection of resources for any Cyberpunk RED campaign. A pad of character sheets, 6 double-sided map sheets, and a 36 page booklet w/ new adventures and random event/encounter tables.
A deck of cards Cyberpunk RED players and GMs can use to build NET Architectures and cyberdecks. Includes 16 Program cards, 30 Black ICE cards, 3 Demon cards, and 11 Floor cards.
The next book in the Cyberpunk RED line, Danger Gal Dossier is a faction and NPC guide, offering new details on seventeen different factions in Night City and sharing biographies and stat blocks fo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '