The Deadlands Boxed Set includes:
Deadlands the Weird West core rulebook (192 pages)
GM Screen + Double Down at Sundown Adventure, by Rob Wieland
Set of 25 Bennies
Set of 7 Dice and Wild Die
Poste...
The year’s 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild cr...
The Blood Drive series is a complete campaign. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so. In fact,...
The Deadlands: the Weird West Companion offers more options for your game of Western horror! Add new Arcane Backgrounds like the heroic Witches, Metal Mages, or Voodooists. Bring famous gunslingers...
The Deadlands: Horror at Headstone Hill Boxed Set contains an introductory booklet on the region for the players with notes from Tombstone Epitaph reporter Lacy O'Malley and the Twilight Legion, a ...
If it bleeds, you can still kill it…
The Weird West is full of grim and twisted trails, where the boogeyman isn’t just a story parents tell misbehaving children. And fresh—or not so fresh—horrors a...
Miracles by mail! Get tomorrow’s conveniences today!
Are you sick and tired of needing something they just don’t make? Well, they don’t, but we do! Inside our 1880 Smith & Robards Catalog, you’...
24x14: a neoprene play aide/player mat of the Deadlands SWADE Weird West map from the Mississipp to the West Coast in the background. Features:
A Hand Rank reference
A rules guide for forming a po...
One copy of the new Doomtown: Weird West Edition Base Set for Doomtown! This is for entry level players and includes 2x of each card::enough to build at least 3 playable decks. One Base Set is all ...
Now YOU can harness the power of the Servitors: Ezekiah Grimme (Famine), Raven (War), Darius Hellstromme (Pestilence), or Jasper Stone (Death) of the Deadlands universe enter the world of Doomtown...
Doomtown comes to Tombstone...Too Tough to Die is the latest expansion for Doomtown: Reloaded. Featuring four copies of 56 new cards, this expansion sends Doomtown to Tombstone, Arizona, during the...
It’s another long, hot summer as the Doomtown saga continues in Tombstone, Arizona!
Tempers boil over. Seedy glares lead to brawls. Fistfights lead to gunfights between the Outlaws and Law Dogs. An...
“I arrived in the town of Gomorra with a plan. I pulled the strings behind Ivor Hawley’s Fourth Ring Circus. Through Sloane, I controlled a notorious gang of outlaws. My Tumblebleeds turned Gomorra...
Mysterious disappearances have tensions running high in Deadwood, South Dakota. In the badlands, Ursula’s Worm Cult prepares a macabre ritual. Sheriff Seth Bullock prepares to lead a combined posse...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '