32mm ScaleThe Enclave are the last vestiges of the pre-war system of government in the United States of America. Formed as part of the continuity of government system, the Enclave was formed of hig...
32mm ScaleThe Enclave is a highly militarized society, and its upper echelons are made up of the elite that the faction can provide. Their officers wield the authority of the Enclave in the wastela...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Glory is one of the most advanced synths, having joined the Railroad to free her people. Deac...
32mm ScaleThe Institute are an enigma to most in the Wasteland - are they the synthetic future of humankind, or robotic bogeymen waiting to replace you when you sleep? You decide, as you unleash hi...
32mm ScaleThe Institute is used to operating behind the scenes to achieve their goals. Carrying out kidnappings and replacements or retrieving rogue synths takes covert operations and infiltration....
32mm ScaleThe core of the Institute's forces are the Synths, robots built to mimic human form but skeletal and bare metal - though no less deadly for that. They are deployed to defend strongholds a...
32mm scaleThe New Californian Republic rose from the ashes of the great war to rebuild and rejuvenate swathes of what as the western united states. Starting from a small trading town, it expanded a...
32mm scaleRangers are the elite troops of the NCR. Mixing snipers with line troopers and veterans, they are one of the most effective tools in the NCR arsenal, capable fighters able to hold their o...
32mm scaleThe NCR has created strong military procedure and structure to aid its efforts on the front line. While the commanders themselves come with different attitudes and levels of experience, t...
32mm ScaleRuthless and aggressive, gangs of Raiders can be found across the Wasteland scavenging and stealing to survive. Lead by the strongest and most cunning among them, Veteran Raiders have oft...
32mm ScaleWhether through Strength, Intelligence or plain dumb Luck some Raiders survive everything the Wasteland throws at them and come back for more. Sinjin and his right hand woman Avery head u...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! The Railroad are the most secretive group active in the Commonwealth. They protect synths and...
The new Commonwealth wave of miniatures and rules expansion for Fallout: Wasteland Warfare has arrived! Glory is one of the most advanced synths, having joined the Railroad to free her people. Deac...
32mm scaleThe PDQ-88b securitron is the law on the New Vegas Strip. Mr. House’s faithful beat cops, they ensure no one breaks the rules or brings the wasteland into the confines of the ‘peaceful’ c...
Overseers the world over are there to guide the members of their vault to success and long life in a post war wasteland. Now you too can join their esteemed ranks, shepherding your charges through ...
Expand your collection with these high quality multi-part 32mm scale resin miniatures of 2 Super Mutant Hounds, 3 Super Mutants, 1 Super Mutant Brute, 1 Super Mutant Master and all the cards you ne...
This Fallout: Wasteland Warfare set contains 32mm scale high-quality multi-part resin miniatures with scenic bases. Each set provides an expansion to your game with new cards for player vs player a...
32mm scaleMarcus has been many things: A member of the Master’s army, a sheriff in Broken Hills, and now the leader of Jacobstown, a place for Super Mutants and Nightkin to live, albeit somewhat dy...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '