An eerie chorus of wolves precedes the attack of wolf riders. Bloodtrackers astride huge duskwolves, these warriors strike faster than most enemies can react. The wolves pull down their prey with p...
Wild and untamed, Kaya the Wildborne prowls the forests of western Immoren stalking the enemies of the Circle Orboros like a savage predator. Kaya revels in the deep connection she shares with her ...
Universally feared, respected, and disliked withing the Circle hierarchy, Krueger the Stormwrath counts no one as friend and no druid his equal. He earned his name by performing deeds such as climb...
Speaking in the tongue of a mad seer, the Truthbearer prophesies destruction for the enemies of Everblight. His burden oozes a miasma of blighted energies that corrupts all that it touches. Graven ...
The grotesque assassin represents the next step in evolution among the grotesques that serve Everblight. Reshaped by blighted energy, assassins boast longer bodies, a barbed tail, and more refined ...
Blight Makes Right When Ogrun Attack! Once the ogrun of the windswept northern mountains were a noble people who valued wisdom as much as strength. The touch of the dragon Everblight's corruption h...
Corrupted and reshaped by Everblight's will, the blighted Nyss have become eager accomplices in the dragon's murderous schemes. At the onset of battle, blighted Nyss archers rain down an unending d...
Nyss refugees will forever condemn the perfidious Vayl Hallyr as the agent who paved the way for Thagrosh's blighted dominion. This sorceress provided the Prophet with the start of his army by corr...
Having secured her vast territories through a combination of strength and cunning, Helga the Conqueror stands as one of the most formidable farrow warlords. With her great spear and shield cannon, ...
While rarely the actual leaders of their tribes, mist speakers are the spiritual advisors and counselors to the chieftains who command the bog trogs. These cunning viziers are adept at deception an...
Bone shrines dotting the perimeter of gatorman territories serve as both places of worship and warnings against interlopers. Covered in votive candles and the skulls of dead offerings to the gods K...
Coordinated groups of skilled warriors, croak raiders employ a powerful two-pronged attack. Working in pairs, one raider lobs hollowed gourds to soak an enemy with a highly flammable liquid, and th...
The quickest and easiest way to storm the battlefields of HORDES
Whether you're a new player of a seasoned veteran taking up a new Faction, this Army Box contains everything you need to quickly fie...
Having shown a keen aptitude for communing with those preserved from the Void, extoller advocates are sometimes chosen to play a more direct role in the empire's conflicts, employed to coordinate e...
The cyclops raider is a terrifying sight--an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider's heavy reiver are di...
The essence of accomplished skorne ancestors can be preserved in stone and then infused into ancestral guardians. The ancestral spirit guides the guardian and gathers the souls of recently slain sk...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '