Shattering the sound barrier to arrive on the scene accompanied by sonic booms, Strike Fighters make up the air force of G.U.A.R.D. Each pilot is a fearless daredevil with his finger on the trigger...
An otherworldly embodiment of toxicity and pain, Ulgoth's very blood destroys what he does not directly assault, and the world itself shudders in his passage. Unlike some other Lords of Cthul, it i...
It is difficult for even the brightest minds of humanity to understand the fiendish creatures of the Lords of Cthul. Snatchers are among the most feared of their lesser minions, bloated hovering cr...
The Ares Mothership is a large Martian vehicle propelled by unknown means, and it represents the first extraterrestrial construct to enter Earth's atmosphere in recorded history. Its powerful laser...
Built to level entire towns and return to orbit after absorbing their resources, Tharsis-5 is as much an architect of the invasion of Earth as any other great Martian super-vessel. Tharsis-5 was bu...
Reaper battle walkers are among the most feared of ground forces deployed by the Martian Menace, striding swiftly through city streets and prioritizing the destruction of any defenders they encount...
Those who thought they had seen the worst the Planet Eaters had to offer when they witnessed Gorghadra had yet to behold the terror brought by the one called Rogzor. This creature's every action se...
Scorchers are highly mobile, flying assault entities that frequently accompany the greater Planet Eater monsters on their rampages. Capable of emitting blasts at extremely high temperatures, these ...
The Shadow Sun Syndicate's biomorphic and cybernetic nanotechnology is nowhere better represented than with Zor-Maxim, one of the leaders of the zors. These highly skilled and augmented humans wear...
Biomorphic and cybernetic nanotechnology empowers each of the zors, the mightiest class of the Shadow Sun Syndicate's living weapon-warriors. Each represents a highly skilled and augmented human we...
S-Type Shinobi are skilled operatives chosen for their skill at covert intrusion and mastery of ninjutsu or ninpo, aptitudes augmented by experimental technologies that include advanced cloaking sy...
Leading a force of ravenous and destructive creatures from below the soil, Hammerklak is considered a leader of a group referred to, for obvious reasons, as Subterrans. Resembling moles in aspect a...
Nothing demonstrates the military manufacturing capabilities of UberCorp International better than its gigantic weaponized hardware platforms, each customized to monstrous configurations. Gorghadra...
Mecha-Maxim is the culmination of the Uber Corp’s attempts scientists to combine the agility of the Shinobi with the devastating munitions of the vile corporation. Leading armies with dastardly tac...
From the laboratories of the Uber Corp come more engines of destruction. In their attempt to make a match for the rock-steady G-Tank, they instead created something altogether unique. Gliding nearl...
Robo Kondo is designed to be the crowning glory of UberCorp. A massive and very much over-engineered machine in its own right, Robo Kondo is also accompanied by some of the most powerful robots in ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '