A classic case of what happens when someone gets too into their work, Gorman the Mad hasn't just taken things too far--he's taken them beyond the point of getting them back. With his alchemical can...
The dashing and daring Lord Azazello is no simple bandit—he’s a legendary Farrow thief and adventurer. Before the apocalypse, Azazello made a small fortune robbing the Ordic elite in unbelievable h...
Vizkoya was once a Kayazy underboss, but the Kayazy have been scattered to the winds since the apocalypse. Without a criminal syndicate to help run, Vizkoya decided to put his skills to use elsewhe...
He's small of stature and even lower of character, but Harlowe Holdemhigh always takes the high ground with his highway-harrying exploits! Armed with twin-magelock pistols, he's the most notorious ...
You know you always wanted to see a necrotech riding a deathripper. Need we say more? Master Gurglepox is a Specialist class Hero that is full of tricks and utility. Like all Specialists, he can l...
This wiz with a wrench has a place on your bench! As good at fixing things as she is at breaking them--you can see the advantage to that--Widget will leave your opponent asking where this angel got...
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there's treasure everywhere--if you've got the gumption to fight for it! You'll need a crackerjack crew, gobs of gear, and lots ...
The Brineblood Marauders frequently launched sky-faring ships from larger floating vessels to serve both as reconnaissance vessels at sea and as death (or at least harassment) from above. Crewed by...
The Great Old One was a legend of the black depths even before the first trollkin settled Alchiere, but it is whispered among the Brinebloods that its emergence from the sea was in answer to call b...
The Deepborn dire troll is a marvel of troll adaptability. Native to the deep waters off Alchiere, these savage beasts are amphibious, having long ago developed gills and other undersea adaptations...
Another native of Alchiere, like the Deepborn dire trolls, the reef trolls primarily in habit the lands close to the shallows and surf nearest to the sea. There, the waters are teeming with a rich ...
Command the unmatched power of thunder and lightning against all who would threaten Cygnar! Take your battles to the next level with the Storm Legion Army Expansion. Change up your tactics with the...
Unleash the power of the elements with the Cygnar Storm Legion!This Core Army Starter includes all the models a player needs to play a 50-point game of WARMACHINE. The set contains the potent battl...
ZEPHYR
Though somewhat archaic in appearance at the vanguard of Cygnar’s Storm Legions, the horse-drawn Zephyr is truly the eye of the storm. With a battle-hardened Legionnaire whipping powerful Vo...
The first wholly galvanic warjack to enter mass production in the service of the armies of Cygnar, the Stryker is powered not by a coal-fueled steam engine but by a mechanikal storm chamber. With a...
Lighter and swifter than the Stryker, the Courser is the second of Cygnar’s new generation of warjacks to enter production. Electrically insulated to protect the machine from the sheer ambient forc...
Major Anson Wolfe
Warcaster
An unsung hero of countless border wars and skirmishes, Captain Anson Wolfe has long served as the senior warcaster at the formidable fortress of Eastwall. In addition t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '