This, the latest sourcebook for the Amazing Adventures line, provides a brand new effects-based powers system, which is 100% compatible with all systems and subsystems that have come before, and allows you to construct exactly the abilities you want for your character. Build your powers from the ground up, whether it's for your arcanist, gadgeteer, or even super hero gaming!
The Amazing Adventures Book of Powers includes: A brand new effects-based powers system A new type of magic based on crafting spells from the ground up Rules for playing vampires, werewolves, angels and demons Player advantages to take your character customization to the next level A new skill system based on the popular SIEGE Engine check system New, streamlined and simplified firearms rules This and more are all at your fingertips. Take your campaign to the next level with the Amazing Adventures Book of Powers!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '