In Icewind Dale, adventure is a dish best served cold. Welcome to the Far North, an icy land of windswept land locked in a perpetual, dark winter. Journey past the Spine of the Worlds and enjoy the rugged hospitality of Ten-Towns, then brace yourself and set out to explore the unforgiving wilderness beyond.
The front of the screen features an array of sights from throughout Icewind Dale, setting the scene for your adventures in this bone-chilling world. A reindeer herd traverses the frozen tundra, Auril the Frostmaiden claims her latest victim, the fortress of Grimskalle stands tall in the icy terrain, and the ghosts of ancient frost giant jarls sit in judgement of those who would disturb their rest.
On the rear of the screen, you will find Icewind Dale wilderness encounters, wilderness survival, tall tales in Ten-Towns, a map of the Caves of Hunger for your players to explore, and more.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '