Built by an unknown (and likely insane) engineer, the Mekanoshredder was originally intended to protect its creators against the various threats lurking within the ruined Iron Kingdoms. That lasted about five seconds, before it ate them. For some time, the Mekanoshredder wandered alone through the wastes, gobbling up scrap metal and fusing the “digested” bits of steel and iron to its metallic frame. Other scavengers observed this behavior and discovered that for just a handful of nuts and bolts as “payment,” this vicious little robot would actually perform its programmed duty and defend them as a loyal bodyguard. Mekanoshredder is a Guard Class Hero with a fair amount of versatility and utility for any Crew. The little monster can gain a player Loot tokens just for hitting enemies, and it’s capable of rerolling multiple dice when attacking or rigging bounties based on how many Gear cards the player has in their discard pile.
This model is also playable in WARMACHINE & HORDES as a Legion lesser warbeast with a Field Allowance of 2.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '