The ruling castes of the Adeptus Mechanicus are the Tech-Priests – robed zealots whose flesh is replaced over time with bionic enhancements. These technosavants carry a bewildering array of titles, and each one specialises in arcane knowledge and esoteric lore, perpetuated with religious fervour. Within the bulbous augmentation of a Tech-Priest Manipulus is a galvanic cell, from which they can channel a powerful charge of divine Motive Force – the underlying current of all life. Tech-Priests Manipulus eagerly seek out new sources of power, draining them dry with their mechadendrites. Filled with thrumming potential, they empower the servants of the Machine God and the holy creations of war they bear. The Tech-Priest Manipulus’ electropositors overcharge servos, energise weapon cells and invigorate cerebral cores. Saturated with the pure power of the Machine God, the mortal warriors and sacred engines carry his praise forward as they cast the heretics down.
The Tech-Priest Manipulus miniature carries an Omnissian staff and has a choice of either an infantry-shredding transonic cannon or armour-busting magnarail lance as a ranged weapon. The Manipulus also features a mechadendrite harness to help him perform battlefield repairs – and to pull bits off his enemies should they stray too close!
This kit is supplied in 22 plastic components and is supplied with a Citadel 50mm Round Base.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '