Looking to add a little more boom to your booty brawls? Or maybe you just want to want to skip through time and space as you rack up fat stacks of cash on your next loot-filled dungeon raid. The 10...
How much wood would Chuck Dogwood chuck if Chuck Dogwood could chuck wood? You’ll never know—because he’ll teleport your keister into the sun. Chuck is a Guard-class Hero who specializes in telepor...
Once the leader of the infamous mercenary band, Boomholwer & Co., Greygore Boomhowler struck out as a solo act--no, like he actually struck out--until he found an instrument that truly spoke to...
Few of the true Nyss people still exist in the Iron Kingdoms, and those who remain are able to for a reason: they are skilled and deadly hunters. And Scythe is the deadliest. Frosty on the outside,...
The newest Riot Quest Arena map brings Heroes to the Temple of Concord, an old Cyriss temple that once stood in the now ruined city of Caspia. Unlike other Riot Quest maps, the Temple is built like...
A classic case of what happens when someone gets too into their work, Gorman the Mad hasn't just taken things too far--he's taken them beyond the point of getting them back. With his alchemical can...
The dashing and daring Lord Azazello is no simple bandit—he’s a legendary Farrow thief and adventurer. Before the apocalypse, Azazello made a small fortune robbing the Ordic elite in unbelievable h...
Vizkoya was once a Kayazy underboss, but the Kayazy have been scattered to the winds since the apocalypse. Without a criminal syndicate to help run, Vizkoya decided to put his skills to use elsewhe...
He's small of stature and even lower of character, but Harlowe Holdemhigh always takes the high ground with his highway-harrying exploits! Armed with twin-magelock pistols, he's the most notorious ...
You know you always wanted to see a necrotech riding a deathripper. Need we say more? Master Gurglepox is a Specialist class Hero that is full of tricks and utility. Like all Specialists, he can l...
This wiz with a wrench has a place on your bench! As good at fixing things as she is at breaking them--you can see the advantage to that--Widget will leave your opponent asking where this angel got...
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there's treasure everywhere--if you've got the gumption to fight for it! You'll need a crackerjack crew, gobs of gear, and lots ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '