The Doreen were the victims of the cruel Kehana during “The Long Swim.” Now the Kehana Flumes is beset by catastrophe and the violent Fishmen are on a swim of their own. They flood the streets of M...
Adventure Awaits!
The Savage Worlds Adventure Deck has 54 high quality cards for use with the Savage Worlds roleplaying game to give your heroes a little more control of their fate.
Adventure Cards...
A MEGAVERSE® GONE MAD!
Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for...
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you’ve ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping h...
IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mysti...
Transcend your limits.
All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad…
What do yo...
Where Darkness Looms, the Light Shines Brightest!
Though the Coalition States and the True Federation of Magic threaten the Tomorrow Legion from either side, the greatest dangers to Castle Refuge c...
THE RIFTS® SHATTERED THE GOLDEN AGE OF TECHNOLOGY.
The Coalition’s Emperor prosecutes his Crusade for Humanity—seeking to absorb non-arcane human societies and purge all others—encroaching on both...
Explore the world of Rifts® using the Savage Worlds system!
Garnet Town Gambit Adventure
A small town is caught in the middle between different groups wanting to exploit the region. Heroes of the T...
Who knows what will come through the Rift?
This 24 by 30 inch full color PDF map has a layer with a 1″ grid and features a wasteland, a few outbuildings, and road, plus a portal. Contains a double...
Explore the world of Rifts® using the Savage Worlds system!
This full color map depicts the continent of North America long after the Rifts tore the world asunder and changed the very landscape wit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '