The heyday of the Star Union has come to an end. Setting off massive Gravity-Bombs designed to create spatial rifts to new worlds led to the Collapse, and many planets were cut off from the rest of...
Building Better Worlds is a complete campaign module for the award-winning official ALIEN roleplaying game, giving you all the tools you need to run a full open-world campaign as a pioneering explo...
Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your b...
The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of...
Here's some of the background to Heart Of Darkness...
"The company found a new lifeform, and they want you to study it. Their offer’s uncharacteristically generous—you catalogue this organism, det...
Aliens: Another Glorious Day in the Corps! is a co‑operative survival board game in which you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's...
You've had your first encounter with these bugs, but now you've got to find a way off this rock. It'll be 17 days before any rescue mission is called, and you'll be lucky to survive 17 hours!
Alien...
High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. P...
High-quality hard plastic 30mm scale miniatures, representing iconic elements from the 1986 film ALIENS™. Perfect for painters and collectors, or to enhance your table-top roleplaying experience. P...
Aliens: Ultimate Badasses provides new options for fighting the xenomorph menace, adding even more badass characters to the Aliens: Another Glorious Day In The Corps! co-operative survival game.
Th...
The core Anachrony experience - the 2-4 player base game with revamped character art.
Compared to previous versions, this "Essential Edition" is missing the "doomsday module". It is also missing th...
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unear...
The Exosuit Commander Pack adds 30 super-sized (55 mm tall) Exosuit miniatures to the Anachrony base box, plus the Pioneers of New Earth expansion, and the Guardians of the Council module.
Upgrade ...
Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible w...
Designed as an introduction for new players looking to get into the game, Ascension: Eternal includes everything two players need to play the game, as opposed to the standard four-player format for...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '