In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl th...
A MEGAVERSE® GONE MAD!
Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-post-apocalyptic world where supernatural horrors vie with technological empires for...
WELL, THAT ESCALATED QUICKLY!
Running Savage Rifts® is unlike any game you’ve ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping h...
IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mysti...
Transcend your limits.
All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad…
What do yo...
Where Darkness Looms, the Light Shines Brightest!
Though the Coalition States and the True Federation of Magic threaten the Tomorrow Legion from either side, the greatest dangers to Castle Refuge c...
THE RIFTS® SHATTERED THE GOLDEN AGE OF TECHNOLOGY.
The Coalition’s Emperor prosecutes his Crusade for Humanity—seeking to absorb non-arcane human societies and purge all others—encroaching on both...
Explore the world of Rifts® using the Savage Worlds system!
Garnet Town Gambit Adventure
A small town is caught in the middle between different groups wanting to exploit the region. Heroes of the T...
It’s A Big Bad World Out There…
Endless badlands teeming with monsters from the Rifts await anyone willing to leave the relative safety of central North America. New rules allow you to journey into...
Our Archetype Dossiers allow players to jump into any Savage Rifts® game quickly using a sturdy “dossier” portable card format in a sturdy and convenient storage!
The following characters from Terr...
This full color 30 x 24″ map depicts the continent of South America long after the Rifts tore the world asunder and changed the very landscape with apocalyptic fury. All the key locations of the co...
Who knows what will come through the Rift?
This 24 by 30 inch full color PDF map has a layer with a 1″ grid and features a wasteland, a few outbuildings, and road, plus a portal. Contains a double...
Explore the world of Rifts® using the Savage Worlds system!
This full color map depicts the continent of North America long after the Rifts tore the world asunder and changed the very landscape wit...
Rifts® for Savage Worlds Map Packs are large, 30″ x 24″ double-sided laminated maps for use with miniatures or our Rifts® for Savage Worlds pawns. They’re marked with a light one-inch grid, perfect...
Take your Rippers on adventures around the world, into the far corners of the Empire, exotic locales beyond, and the shadowy corners best left forgotten!
Frightful Expeditions features more info on...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '