The core Anachrony experience - the 2-4 player base game with revamped character art.
Compared to previous versions, this "Essential Edition" is missing the "doomsday module". It is also missing th...
The Exosuit Commander Pack adds 30 super-sized (55 mm tall) Exosuit miniatures to the Anachrony base box, plus the Pioneers of New Earth expansion, and the Guardians of the Council module.
Upgrade ...
Future Imperfect is a modular expansion for Anachrony, with four new modules expanding the possibilities beyond new horizons. These modules are playable on their own, but they are also compatible w...
A time traveler's work is never done.
With Chrononauts: Missing Artifacts, you can add six new mission cards to either Chrononauts or Early American Chrononauts — or both! These new missions will s...
Professor Evil owns a time machine, and he's been ripping off all the best historical items from times both past and future. Your team has been charged with confiscating these items and returning t...
The Professor Evil and the Architects of Magic expansion brings new surprises to Professor Evil and the Citadel of Time.
Lloyd Right and Morgane Cardini are two new members of your team, each with ...
Time Division contains cards for 3 eras: Ancient Egypt, Dark Ages, 80s. You can play a single era or a campaign of 3 eras.
Players try to win control over an era by gathering the most influential c...
Players are on a mission to save humanity. The space-time continuum and the very time frame of reality are endangered! A handful of men, women, and extraterrestrial beings are the only shield again...
In TIME Stories Revolution: The Hadal Project, a standalone scenario in the "blue cycle" of TIME Stories, you and your fellow agents journey to the year 2099.
Rediscover the TIME Stories universe w...
TIME Stories Revolution: A Midsummer Night is a standalone scenario in the "blue cycle" of TIME Stories.
Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept,...
“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '