2048: The robots have taken over and the few human survivors are trying to hide.You play as Carl, designated to search for a cure for the deadly epidemic that threatens.Manage your food, limit your...
The first new GROS set pulls cards from the original Grave Robbers From Outer Space, and a few cards from Grave Robbers II: Skippy's Revenge and Grave Robbers III: Suburban Slashers, with new art b...
Cannibal Pygmies in the Jungle of Doom was a stand alone Action/Adventure expansion to the original Grave Robbers game first published back in 2002.
It made fun of movies such as King Solomon's Mi...
Hello folks! You funded our return. We promised more cards. So here they come! The Academy for Resurrested Games and Holdings (ARGH) is back with a new expansion for Grave Robbers From Outer Space....
The Cast & Crew Expansion features Character, Locations, Props, and other hi-jinks thought up by our Kickstarter backers!
35 cards total. The Card List is up on the Grave Robbers Website.
The sequel!
The Cast & Crew Expansion features Character, Locations, Props, and other hi-jinks thought up by our Kickstarter backers to play along with the adventure antics of Cannibal Pygmies...
In this update to the award-winning Gravwell: Escape from the 9th Dimension you’re among a flotilla of ships that survived passing through a black hole. The fabric of space and the general physics ...
America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say,...
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the ...
El Paso at the end of the 19th century: Five railroad companies have connected the Sun City to their network and made it a major hub for the cattle trade. Ranchers from the surrounding parts of Tex...
In Great Western Trail: New Zealand, you are a runholder — that is, the owner of a sheep station — on the South Island of New Zealand at the end of the 19th century. Recent years have seen your fam...
The rails have progressed further to the north, which opens new opportunities for you to deliver your cattle farther than before, even to cities outside American borders. Those locations can be hig...
Greed Is Good!... and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it .....
PREMIUM PRINTED D&D Greeting Card: Show your DM and fellow RPGers that you appreciate them with this awesome Dungeons & Dragons inspired greeting card! Write to them about your last epic en...
Skeleton Crew: Bare Bones Edition of the Revised Vast Grimm Core Rules. A clean, organized, text-only rulebook. The core rules have been rewritten, re-edited, and presented to make this infectious ...
A Grimm Outlook was designed to introduce new players and game masters to the overall vibe of this bizarre, gross, weird, over-the-top science-fantasy setting. Though there are key actions that are...
Now play Vast Grimm solo!Use the exciting LAZER Solo Gameplay Loop to experience Vast Grimm like never before! This innovative mechanic developed by M. Allen Hall allows for solo play of any Vast G...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '