The main mechanic of this new army is managing gambles.
Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free...
Neuroshima Hex: Battle is a fast-paced and dynamic version of Neuroshima Hex designed for two players to enter this rich world.
The box features the armies of Steel Police and Beasts. The Steel Pol...
The Desert Tribes introduces a new faction adept at survival in the harsh wasteland environments of the Neuroshima universe. This expansion adds a fresh tactical layer with innovative mechanics suc...
Deep beneath the ruins of Seattle, a hidden civilization thrives in defiance of Moloch's oppressive grasp, a society forged in secrecy that unites rebellious cyborgs, escaped mutants, and the desce...
New Frontiers: Starry Rift adds 16 home worlds, 10 developments, 13 worlds, and 8 goals to expand the New Frontiers base game. Xeno worlds add a risk/reward element to military conquest. 6 solo cam...
You have been hired by the City of London to redesign their underground lines. Each turn, reveal a new station and create a railway section to expand your subway line. Optimize the number of distri...
As the 2024 Summer Olympic games begin, purchase your metro ticket and join us in Paris... the new addition to our Next Station series welcomes you to the City of Light! Next Station Paris combines...
1 to 4 players25 'for 2 players, 45' for 3 players and 55 'for 4 players.Extreme strategy (base game without chance, without events, just your mind against that of your rivals).Strategic management...
Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lot...
Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '