54 oversized 3.5″ x 5″ playing cards to help keep track of the action around the table featuring art from the Science Fiction Companion, perfect for any tech-based games. The Action Deck is used to...
36 full-color archetype cards in a sturdy storage box. Each 3.5″x5″ card features a ready-to-play character, ideal for convention games, pick-up games, or store play.
This 300+ page hardcover book updates the original Science Fiction Companion to be completely compatible with the Savage Worlds Adventure Edition. Here’s what you’ll find inside:
• New CHARACTER an...
A SHIP of heroes and aliens for your tabletop game!
Coming straight from the SWADE Science Fiction Companion, these thick, cardboard, INDIVIDUALLY die-cut characters with front AND back art are rea...
36 full color archetype cards in a sturdy storage box. 12 Archetypes for your most popular "comic book" style adventures! 6 Archetypes tailored for low-level "pulp" campaigns! 6 Archetypes tailored...
It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the ...
A LEGION of heroes and villains for your tabletop game! Coming straight from the Super Powers Companion, these thick, cardboard, INDIVIDUALLY die-cut characters with front AND back art are ready fo...
Saved by the Morph is meant to be both a fun bit of media critique washed in nostalgia as well as a system-agnostic TTRPG sourcebook. Since my chosen outlet for exploring the link between two class...
Think fast! Team up in this fun, fast-paced game and rack your brain for items that fit the category. Can you think of articles of clothing, things you fold, or things at the beach that start with ...
Schotten Totten 2 features gameplay familiar to anyone who's played Schotten Totten, but with a few twists.
This time, one player is the attacker who is trying to breach the walls of the defende...
SCOPE Panzer is a tank combat card game set in the European theater of WWII. One player leads a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a batt...
Scotland Yard is a classic game from the 90s that is still popular today. In the game, Scotland Yard chases the mysterious criminal Mister X through London. The chase takes place throughout the cit...
In Victorian London, the most famous detective Sherlock Holmes and his team are hunting the mysterious criminal Moriarty. The chase takes place across the city, and the detectives have to work toge...
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '