SHIVER RPG Archetype Dice Pack
Make storytelling easy and cut out the arithmetic with SHIVER’s Archetype Dice Pack. Inside are all the dice you need to get your character rolling in game! Included ...
Create the highest scoring shoal as you decide which fish stay and which fish go.
Every fish can help or hinder your overall score so strategically pick the fish you wish to add, cover or keep as y...
Shuffle Dungeons is a cooperative dungeon crawler for 1-4 Players. All players work together to fight monsters, build a route through the dungeons, and fight the boss waiting in their lair.
Players...
Double Sided 12 Number Shut The Box
Item Description: Wooden double sided 12 number shut the box with 2 pair of dice
Dimensional Detail: (W x L x H) = 13.4" x 11.45" x 1.58"
12 Number Shut The Box
Item Description: Wooden 12 number shut the box comes with a pair of dice
Dimensional Detail: (W x L x H) = 11.4" x 8.25" x 1.58"
A d20 rules-lite RPG with vile magic in a folk horror setting. Written, illustrated, and designed by Justin Sirois of Severed Books. Include the intro adventure Salt of the Earth. Offset printed wi...
This is a low level adventure for the dark fantasy game Sickest Witch, intended to be played after playing the intro adventure, Salt of the Earth, in the core rulebook. Ideally, your Coven will hav...
The third adventure module for the Sickest Witch RPG designed for a low level party. Rescue kidnapped witches through a dark forest in this lightly Halloween themed adventure filled with weird NPCs...
This Player’s Guide is meant to give you everything you need to play in the dark, low-fantasy world of Sickest Witch without spoiling the experience for the Game Master. Most system information and...
Side quest: 7th Sea is a new, exciting puzzle game from the authors of escape tales series set in a world of 7th Sea – widely acclaimed ttrpg system. If you are looking for a game with a twist, ful...
You signed up for this mission knowing that many have failed before. You're leading, what, the umpteenth group of scouts in search of a place to call home? Each day is the same out here — white sno...
Captain Jessica Kowalski's crew got another job offer from the corporation. Apparently, a ship with valuable cargo went silent a few weeks ago. The mission was simple: locate the ship, evaluate its...
Remaster trading and negotiation in the Elysian quadrant
The acclaimed negotiation game has been remastered!
Astounding new cover art by Kwanchai Moriya
Updated card layout
Cardboard turn ...
Expansion for Sidereal Confluence, just requires the base game but works with Bifurcation.
Adds 42 advanced colonies, played during rounds 2-5, that make buying colonies valuable on every round.
Ad...
Sig is the nexus of the multiverse, where eternal planes and infinite primes meet. It’s a rough home for cutters and bashers, hungry for coin and glory. It’s a city of gods, demons, and stranger th...
The Vampire Council is looking to hire a new City Planner to turn Transylvania, the most legendary vampire town in the world into the world’s newest tech haven! You and your rivals are competing to...
Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '