Smitten 2 is a cooperative micro-game for 1-2 players. The 9 new cards in this standalone sequel are designed by Ryan S. Davis. In Smitten 2, players work cooperatively with limited information/com...
Gather 'round the campfire everyone. Time to make some tasty, gooey treats. Grab a stick, toast those marshmallows just right, and smoosh them between some graham crackers with some melty chocolate...
Allied intelligence has identified two new targets: the infamous Eagle's Nest, holiday retreat for the Axis Elite, and a Heavy Water Plant crucial to enemy efforts to create nuclear weapons of thei...
The Deluxe Upgrade Kit for Sniper Elite: The Board Game gives you everything you need for the ultimate Sniper Elite experience.♦ Unique Specialist Miniatures: Have each Specialist represented on th...
Based on the multi-million selling videogame series, Sniper Elite: The Board Game is a 1-4 player stealth action board game designed by David Thompson (Undaunted, War Chest) and Roger Tankersley. O...
Sniper Kill Confirmed by Jay Kirkpatrick is a card-driven solitaire wargame. YOU take the role of a sniper and his spotter in search of your target and completing your mission.“The most deadly thin...
Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby, supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determ...
Solar 175 is an epic, euro-style legacy experience for 1-5 players set in a dystopian, sci-fi future. The game utilizes bag-building, area control and worker placement. It is inspired as a fusion b...
Step into the radiant future of Solar Gardens, Darrington Press’ newest board game hitting the Critical Role shops, Darrington Press Guild stores, and FLGS this summer!
Solar Gardens is a light-hea...
The next age starts as they always have, with the birth of a new Wraith. This generation comes with a surprise: twin girls. Now two wraiths take the mantle and must defend their village from the on...
"You find yourselves in a local tavern..." the line and setting that haunts the beginning of any fantasy set TTRPG, the common meeting ground for adventurers and kicking off point for a story. As c...
Song of the Scryptwyrm is a solo mystery game that slowly reveals the culprit as you gather clues from people, places, and things around the infinite Great Library. It can be played it as a stand-a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '