In the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind...
Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community.
The game is...
Each thematic expansion comes with its own bag of tiles, in addition to the other components (like pawns and objectives, as well as other special components that are specific to each expansion, lik...
A collector's edition of Railroad Tiles that supports up to 5 players! A single "big box" including all components from the core game, the World Expansion, and all other expansions available as add...
Despite the cute looks and serene atmosphere, this is deceptively one of the hardest expansions! Your goal is to create big Pastures with lots of Farms, but you want only 1 Animal of each type in t...
Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes throu...
Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed...
Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people.
Your goal is to build Forests all around you...
This expansion is pretty unique in that each player has an additional pawn, the Archaeologist, that can be moved around the landscape you are creating by using the routes you have placed by spendin...
The World Expansion, the one all backers of this campaign are receiving for free with their pledge, is a special kind of expansion: it is the only one that can be mixed both with the core game and ...
In Rajas of the Ganges: Cards & Karma, you compete for coveted double-sided cards that show buildings, goods, ships, or palace actions on one side and a colored die value on the other. Always k...
After all the miles clocked in Rallyman: Dirt, it’s time to add new content to shake up the rally world and spice up those special stages. New cars, new tires, new tiles, and new terrain fuse toget...
Rallyman: DIRT is a brand new edition of the classic rally game by Jean-Christophe Bouvier.
Get behind the wheel of a supercharged rally car, and race against the clock to get the best time around ...
Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients in the use-your-noodle card game Ramen Fury. Collect combos of cards to score for different recipes while adding ...
The Great Sea Awaits!
Rapscallion is a roleplaying game that plunges you and your friends into the waters of the Great Sea, churning with danger and wonder! The call of treasures unknown is too gr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '