An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young man ...
The raiders of Oghma mercilessly prey upon the blighted star systems of the Outrim Void. Their endless plundering has reduced their neighbours to pre-starflight technology.
The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatli...
Fully updated for the latest edition of Traveller! A complete campaign of truly epic proportions, Secrets of the Ancients delves into the dark past of the Charted Space universe, and the legacy of ...
The Sector Construction Guide jumpstarts creativity to develop sectors of the referee’s own making, with a focus on the Foreven sector, an area adjacent to the Spinward Marches.
Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it i...
Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 an...
This book gives you more than 60 new small craft, to be used by Travellers, pirates, traders, government forces and corporations. Each has a specific role and has been built to accomplish it with t...
Alpha Crucis was the site of the second great Solomani expansion, its uncharted worlds were fallow ground for generations of explorers and colonists. In the rush to snap up Earth Prime worlds, many...
Utoland… bleak, miserable Utoland. Amid a disaster aboard a giant mining machine the Travellers start asking themselves why they would come here, why they would take such dangerous and underpaid wo...
Investigating a remote installation, the Travellers stumble on evidence that someone is tampering with nature a little too much. A laboratory accident has cost the lives of the researchers, but whe...
The Trailing Frontier... a region of contradictions. At once a safe province and the future site of Humaniti's death-struggle against the K’kree of the Two Thousand Worlds; a backwater and a fronti...
Keep your game looking crisp with two 50-sheet pads of full colour character sheets and subsector maps. Each character sheet can be folded into 4-page booklet that keeps your most pertinent details...
The Travellers are offered a lucrative contract to showcase a prototype starship to potential clients along the Spinward Main. Their route takes them around the periphery of the Abyss Rift, a regio...
The World Builder’s Handbook provides a complete toolset for expanding a world or star system into a fully realised place to know and explore. It includes procedures for determining the type and lo...
The Travellers have defeated an Ancient, but the struggle is not yet over. A telepathic nightmare leads the Travellers to a crashed vessel on a desolate moon, where they discover a threat to all Ch...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '