Lighter and swifter than the Stryker, the Courser is the second of Cygnar’s new generation of warjacks to enter production. Electrically insulated to protect the machine from the sheer ambient forc...
DUSK HOUSE KALLYSS ARMY EXPANSION
As war once again descends upon the Iron Kingdoms, those who have lived in the shadows and on the fringes—the elves of the land—are prepared to choose a side: t...
From the ashes of the Iosan empire has risen the Kingdom of Eternal Dusk, their deathly armies sweeping across the land like a dark and foreboding shadow.
The Battlegroup Box is the perfect place t...
Led by Morayne, the Blade of Twilight, the Ghosts of Ios are a ragtag band of refugee mage hunters who have devoted themselves to the protection of all living Iosans. Ranging between the refugee ca...
The Void Engine is a blasphemous autonomous weapon created by the Void Shapers of House Kallyss. Amongst their greatest accomplishments in the field of theoretical arcane research, the Void Engine ...
While drawn from a fusion of Iosan technologies, the Eidolon is configured more like the House Vyre myrmidons of old. In addition to a wide range of arcantrik devices and powerful handheld or arm-m...
The Ghast is amongst the first myrmidons developed by House Kallyss utilizing the technologies of both House Vyre and House Shyeel. Drawing ambient energy from its surroundings, like all Iosan warj...
Hazaroth is amongsth those ancient eldritch who have long existed in the shadows of Iosan society. An immense creature of death and filled with selfish pride, Hazaroth ventured from the darkness no...
As war once again descends upon the Iron Kingdoms, Khador’s great army is on the move to counter any threat to the Motherland! Take your battles to the next level with the Winter Korps Arm...
KHADOR WINTER KORPSBATTLEBOX STARTER
Start collecting your Winter Korps army here, with a warcaster and two warjacks, ready for battle!
Spare nothing to defend the Motherland! Deploy Khador's moder...
Even as her territories and cities are besieged by the Orgoth sea raiders, the Motherland continues to make great strides in technological advancement and wartime production. As greater numbers of...
Spare nothing to defend the Motherland!Deploy Khador's modernized army against any who threaten her people. The Khador Winter Korps starter set includes all the models a player needs to pla...
(Warjack Body Not Included)
As protective as she is formidable, Medveditsa, the “Mother Bear,” embodies her terrifying namesake as she fiercely defends the ground between her Winter Korps comrades ...
Despite the unrest that plagued Khador in the years following the war with the infernals, a war that kept the Motherland from taking advantage of the full fruits of the technological renaissance th...
While not as innovative as the lighter Dire Wolf chassis, the Great Bear sets Khador’s new standard for heavy warjacks. As physically powerful and durable as the Motherland’s last generation of hea...
From the hollows and fissures of the Wyrmwalls, a darkness seeps across Immoren. Roiling and bubbling up from the mountain-scape, the Shadowflame Shard seeks to expand its empire at the expense of ...
KHYMAERA SHADOWFLAME SHARDBATTLEBOX STARTER
Start collecting your Shadowflame Shard army here, with a warlock and two warbeasts, ready for battle!
In the lightless depths of the deepest caverns ben...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '