Deathshrieker Rocket Batteries discharge their payloads as unholy screams split the air. Within the warheads bubbles the wicked fire of the Bullfather – a daemonic chemical flame that ignites on co...
Dominator Engines are embodiments of the Bullfather’s urge to topple and crush, anointed with the blood of duardin who defy glorious Hashut. Wherever hope flares among the foe, these wrathful machi...
Hobgrot Vandalz are so cruel and sneaky, it is no wonder many are found serving the Helsmiths of Hashut. Carrying cast-off weapons pilfered from factory floors, most eventually meet a grisly end. T...
Infernal Cohorts form the black heart of the Zharrdron warhosts. Drawn mainly from the stock of the royal clans, the finery these duardin clad themselves in does not detract from their pitiless mar...
Infernal Razers, bred amongst the choking foundries and production lines of their ziggurats, are a dour and spiteful breed. They are responsible for physically crafting the weapons that are later e...
Helforge Hosts embody the martial philosophy of the servants of Hashut – war and conquests are matters of calculation. The masters of the ziggurats know to ensure their stockpiles remain full and t...
War Despots are the lords of a ziggurat's royal clans, and its commanders in times of war. Swollen by dark power and clad in imposing armour, they see their thrall hosts as extensions of their conq...
Fated to waste away unless they steal the life-essence of mortals, the Idoneth Deepkin dwell in the deepest seas of the Mortal Realms, only emerging to conduct bloody raids to secure the future of ...
The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep i...
An Akhelian King or Queen always rides the current to battle accompanied by a Tide Guard of their finest warriors. These figureheads of the Idoneth military are far too vital to leave unprotected, ...
Drekki Flynt is one of the most famous skyfarers in Kharadron society, a rogue and opportunist whose feats grow ever more outrageous in the telling. Captain of the Frigate the Aelsling, Flynt has l...
Null-Khemists are clad from head to toe in the latest aether-powered anti-magic suits – prepared to enter the most hostile environments in the Mortal Realms. Spells and arcane bolts sputter and die...
The Grundcorps protect the sky-fleets of the great Kharadron empire, but that isn't their only role. For those who can afford their fees, teams of Grundstok Trailblazers make for excellent vanguard...
A Vongrim Harpoon Crew is a supreme monster-hunting machine – a gathering of grizzle-bearded veterans who have seen, fought, and killed some of the meanest horrors to ply the sky-lanes. They pursue...
Zontari Endrin Docks are cutting-edge innovations from the finest endrineering minds in the sky-empire. They're designed to allow the Kharadron to defend their most precious assets. Each dock deplo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '