This multipart plastic kit builds 10 Jade Lancers, heavy cavalry for Armies of Grand Cathay in games of Warhammer: The Old World. These hardened veterans make excellent shock troops and are agile d...
This multipart plastic kit builds 20 Jade Warriors, heavy infantry for your Armies of Grand Cathay in games of Warhammer: The Old World. These troops make an ideal battleline for your army, able to...
This multipart plastic kit builds Miao Ying in both her dragon and human forms for your Armies of Grand Cathay in games of Warhammer: The Old World. In her human form, she appears to be floating ab...
While the armies of Grand Cathay fight with admirable discipline, skill, and courage, their mastery of the Elemental Winds and loyalty to the Celestial Dragon are what truly set them apart.This is ...
The Gate Masters of the Celestial Cities lead the Jade Warriors, the professional soldiers of Grand Cathay. Like their soldiers, a Gate Master is trained to defend the walls of their city. They are...
Crane guns are long barrelled firearms, often carried by two Nan-Gau soldiers, and fixed to a tower shield for greater accuracy. Used in large numbers, these guns can be utterly devastating. Meanwh...
Peasant levies are recruited from villages and towns, small settlements that lie outside the towering walls of Cathayan grand cities. These provincial troops are not as well-equipped as the profess...
Shugengan Lords are generals in the armies of Grand Cathay, and are often descendants of the Celestial Dragon’s own offspring – natural sorcerers who take to mastery of the Elemental Winds as easil...
The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lan...
The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in coloss...
The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows...
The Lords of Bretonnia are renowned warriors – Dukes, Barons, and Paladins who charge out to defend their domains – but only the most wealthy and influential can ride a Royal Pegasus into battle. T...
Men-at Arms are the lowborn regiments of Bretonnia, recruited as children into the household guard of their noble lords. Though humble, they are not to be underestimated – when these simple foot so...
Peasant Bowmen are called up from the lowborn serfs of Bretonnia's dukedoms, expected to take up their own longbows and engage enemies unworthy of the attention of a knight's attention from afar. M...
Pegasus Knights are made up almost exclusively of Knights of the Realm, but only the wealthiest and most influential knights can boast of owning a battle-trained pegasus, for the creatures are diff...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '