A traditional battle shaman, Wroughtmourn is among the most powerful warlocks serving in the Kithguard, where she trains a new generation in the ways of the goddess, Dhunia. Through her bond with t...
Crashing ashore from the high seas, the Brineblood Marauders have arrived on the sandy shores in search of plunder, fortune, and glory… and a raucous good time, to boot!
The Battlegroup Box is the ...
The Brineblood Marauders frequently launched sky-faring ships from larger floating vessels to serve both as reconnaissance vessels at sea and as death (or at least harassment) from above. Crewed by...
Wreaking of rum and grapeshot, the vicious buccaneers known as Foulblood’s Armada stagger across the battlefield in a tide of steel and obscenity.
Dapper and murderous in equal measure, Commodore ...
Another native of Alchiere, like the Deepborn dire trolls, the reef trolls primarily in habit the lands close to the shallows and surf nearest to the sea. There, the waters are teeming with a rich ...
When the Brinebloods need a path lit through smoke, sea spray, and enemy fire, they call on Ol’ Scuttlebutt.
An enormous crustacean with a beacon jury-rigged atop its iron-hard shell, Ol’ Scuttlebu...
Descendants of Frawb, the first croak to tame fire, the Fire Tongue Warriors are the greatest among the Bullcroaks. Guided by ritual and instinct, they wade into battle in a blaze of devotion and d...
This Command Starter gives you a gritty force for playing 30-point Warmachine games and a battle-hardened foundation for building a larger Southern Kriels Kithguard army.
A wily and unconventional...
The Brineblood Marauders hound the coast of Immoren, as merciless as they are merry and reaving riches and revenge in equal parts, their due for the injustices nations of men have inflicted on trol...
Lead Captain Grimtusk’s company into mid-sized Warmachine games, or strengthen your Southern Kriels Kithguard army with this disciplined force.
Tempered by loss and rage, Grimtusk channels both int...
Once a soldier turned warlock leader, it was General Gunnbjorn who led the trollkin from scattered village militias into the modern Kithguard fighting force.
Before joining the Kithguard Gunnbjorn ...
Warmachine: Super Special Saturday Scramble
Warmachine
Casual Steamroller
2026-07-11
11:00:00
Hosted by Alex & The Desert ThrallsENTRY IS FREE!!
It's the weekend before Meatmachine!
First ro...
Fortify your position and hold your enemy at bay with WARMACHINE MKIV Scenario Defenses!
Enhance your strategy with Scenario Defenses that can be played ahead of your next battle.
Includes:• Barrie...
In the frozen wilds of western Immoren, vengeance and death march to war. Across the blizzard-swept wastes, two forces; one living, one long dead, are set to collide in battles that will decide the...
A solo/cooperative skirmish wargame of heroism and adventure in the realms of Greek myth.
In an age of monsters, humanity is besieged, sheltering in isolated city states as the forces of destructio...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '