Empire Knights are magnificent figures, clad in gleaming suits of heavy plate armour and armed with weapons of the finest quality. As they thunder onwards, they are an avalanche of steel and muscle...
Pistoliers act as light cavalry who gallop around the enemy flanks, disrupting formations, and launching devastating hit-and-run attacks with their pistols blazing. Equipped from the opulent armour...
Free Company Militia are regiments recruited – or coerced – to fight for their lords. Some will be grim mercenaries, used to living by the strength of their sword arm, while others will be mere pea...
Generals are tried and tested veterans with a fine understanding of the craft of soldiering, having spent most of their lives fighting. Some ride Griffons into battle – these wild creatures are rai...
Charged with the defence of the Great Bastion, the Armies of Grand Cathay are experienced and battle-tested warriors. For centuries, they have kept the legions of the Ruinous Powers at bay. Though ...
This supplement explores the Armies of Grand Cathay even more deeply, and includes additional rules to help you get the most out of them in your games of Warhammer: The Old World. It includes expan...
This multipart plastic kit builds 10 Jade Lancers, heavy cavalry for Armies of Grand Cathay in games of Warhammer: The Old World. These hardened veterans make excellent shock troops and are agile d...
This multipart plastic kit builds 20 Jade Warriors, heavy infantry for your Armies of Grand Cathay in games of Warhammer: The Old World. These troops make an ideal battleline for your army, able to...
While the armies of Grand Cathay fight with admirable discipline, skill, and courage, their mastery of the Elemental Winds and loyalty to the Celestial Dragon are what truly set them apart.This is ...
The Gate Masters of the Celestial Cities lead the Jade Warriors, the professional soldiers of Grand Cathay. Like their soldiers, a Gate Master is trained to defend the walls of their city. They are...
Shugengan Lords are generals in the armies of Grand Cathay, and are often descendants of the Celestial Dragon’s own offspring – natural sorcerers who take to mastery of the Elemental Winds as easil...
The High Elves march to war from the ten kingdoms of Ulthuan, the mysterious island paradise where their race was birthed, to their colonies and outposts upon the infinite coastlines of distant lan...
The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in coloss...
The High Elf Realms are able to muster some of the finest fighting forces across the World of Legend. Clad in scale armour with gleaming peaked helms and wielding long spears, elegantly curved bows...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '