As war ravages the Iron Kingdoms, the Brineblood Marauders prowl the waters in search of their next prize, their crews organised into a mighty and varied fleet in the face of their enemies.
Special...
SOUTHERN KRIELS BRINEBLOOD MARAUDERSBATTLEBOX STARTER
Start collecting your Brineblood Marauders army here, with a leader and two warbeasts, ready for battle!
From their hidden fortress seaport, th...
Crashing ashore from the high seas, the Brineblood Marauders have arrived on the sandy shores in search of plunder, fortune, and glory… and a raucous good time, to boot!
The Battlegroup Box is the ...
The Deepborn dire troll is a marvel of troll adaptability. Native to the deep waters off Alchiere, these savage beasts are amphibious, having long ago developed gills and other undersea adaptations...
The Brineblood Marauders frequently launched sky-faring ships from larger floating vessels to serve both as reconnaissance vessels at sea and as death (or at least harassment) from above. Crewed by...
Wreaking of rum and grapeshot, the vicious buccaneers known as Foulblood’s Armada stagger across the battlefield in a tide of steel and obscenity.
Dapper and murderous in equal measure, Commodore ...
Another native of Alchiere, like the Deepborn dire trolls, the reef trolls primarily in habit the lands close to the shallows and surf nearest to the sea. There, the waters are teeming with a rich ...
The Brineblood Marauders hound the coast of Immoren, as merciless as they are merry and reaving riches and revenge in equal parts, their due for the injustices nations of men have inflicted on trol...
Ancient Monoliths imbued with dark sorcery are scattered across the landscape of the Iron Kingdoms, a remnant of the original Orgoth occupation and often a warning of more treacherous artifacts nea...
Fortify your position and hold your enemy at bay with WARMACHINE MKIV Scenario Defenses!
Enhance your strategy with Scenario Defenses that can be played ahead of your next battle.
Includes:• Barrie...
In the frozen wilds of western Immoren, vengeance and death march to war. Across the blizzard-swept wastes, two forces; one living, one long dead, are set to collide in battles that will decide the...
You come to on a sandy beach. The sun is burning your back, the sea salt makes your skin itchy, your tongue barely moves in your mouth… You remember a huge wave washing you overboard, and you quick...
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo movies and set in dystopian Australia destroyed by exper...
Beyond the Horizon is a massive expansion for Waste Knights: Second Edition, a postapocalyptic game of adventure and survival. Now is the time to leave the continent, embark upon a ship and sail to...
A dice race across the sea! The gigantic water dragons emerge from the depths of the ocean and swim to Dragon Bay to lay their golden eggs. Using clever tactics and some luck with the die, you can ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '