Cthulhu by Gaslight takes the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers—those who will be running the game.Inside, ...
Released as part of the 40th anniversary of Call of Cthulhu, this handy pocketbook is aimed at anyone—whether veteran or novice—who plays this well-loved tabletop game, but is particularly aimed at...
Call of Cthulhu: No Time To Scream - Three Evenings of Nightmare. This book features three scenarios for the original game of horror, mystery, and investigation! Each scenario contains pre-generate...
There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become ...
A solo play Call of Cthulhu mini campaign.
No Keeper is needed as you guide yourself through the adventure.
Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal...
Solitaire Adventure in Canada’s Wilds
Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, y...
Alone Against The Static: a Call of Cthulhu story of grief, isolation, relationships, and heartbreak.
A solo adventure set in the Dakota Black Hills, 1991 The new Log Sheet mechanic tracks the cho...
Solitaire Adventure by the Lakeshore!
What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry ...
Forgotten for centuries, the Sutra of Pale Leaves has resurfaced in 1980s Japan—a time of excess and conspicuous consumption.
In the right hands, the Sutra of Pale Leaves can remake the world...
The Cthulhu Mythos presents horrors far worse than mere death...
You won't find any ghouls or deep ones, or other named Mythos entities here. The horrors found within have no names, but they are st...
In Ireland, an archaeological team unearths an ancient horror, trapped within three stone vessels. The foul entity sets its followers on a journey to free it from its prison, crossing the Atlantic ...
Call of Cthulhu: All Hallows Eve
Call of Cthulhu
RPG
2024-11-04
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $20 payable to Malcolm The Brewmaster via StartPlaying.Games link...
Call of Cthulhu: All Hallows Eve
Call of Cthulhu
RPG
2024-11-11
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $20 payable to Malcolm The Brewmaster via StartPlaying.Games link...
Call of Cthulhu: All Hallows Eve
Call of Cthulhu
RPG
2024-10-21
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $20 payable to Malcolm The Brewmaster via StartPlaying.Games link...
Call of Cthulhu: All Hallows Eve
Call of Cthulhu
RPG
2024-10-28
17:30:00
Hosted by Isle & Malcolm The BrewmasterEntry Fee: $20 payable to Malcolm The Brewmaster via StartPlaying.Games link...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '