Like most RPGs, Cats! The Conspurracy provides the rules to create your own player characters, and this Gift Pack contains a whole pack of Character Sheets that you can fill in.
But if you don’t ha...
A screen to cover the Conspurracy !
• Perfect expansion to the Cats! The Conspurracy rulebook, the GM Screen contains all the tables needed by the GM during the game: Ability and skill-based resolu...
First collection of scenarios for the role-playing game Cats! The Conspurracy, Paws and Effect: the Tail continues will set your players' whiskers twitching. It’s up to them to step into the shoes ...
Frantic Fiends are ravaging the lands and are threatening your caves and families!Can you defeat the ravaging orcs and bring back peace and prosperity to your people?Frantic Fiends is the second bi...
Aboard an aircraft, explore the cities of Celestia in search of their treasures. At each turn, a new captain must face the adventures of the journey: will you trust him/her to reach the next city? ...
Players start the game by placing their Centurion in one of the two middle squares on their side of the game-board. Two Legionnaires are then placed next to the Centurion. Each turn a player may ch...
Three Incredible Games, One Century Big Box!
The groundbreaking trilogy of Emerson Matsuuchi returns in a big box format, containing all three original games in one convenient place. Each game stan...
Century: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver...
Century: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the...
Century: A New World is the third and final installment of the Century series from designer Emerson Matsuuchi.
Century: A New World sends players to the Americas at the dawn of the 16th century. Br...
As Bliss and Gloom struggle for control of the Inside World, a new force enters the fray. Neither judge nor spectator, Balance is an active participant, striving to ensure that no side achieves dom...
Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human n...
Challengers! is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another opponent every r...
Challengers! Beach Cup is an interactive deck-management game for 1-8 players that plays in about 45 minutes independent of player count. With the tournament gameplay style, you meet another oppone...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '