The old-fashioned charm of a cozy town or bustling city is a welcome sight for adventurers and warriors alike returning from their encounters. Sometimes, however, those encounters follow them home ...
Those wishing to live by the water’s edge must adapt their homes, bedding stilted foundations into the lakebed and constructing raised wooden walkways to access their boats and the shore alike.This...
The battlefields are on the front line of the wars between good and evil, where troops clash over open fields and through ravaged ruins, and defense's and lookout posts are hastily constructed to h...
Using the cheapest of building materials, small cottages are home to the poorer folk in society, although with a roaring fire and homecooked food they can be inviting to many a weary traveler. Unti...
Being stationed out in the borderlands can be cold and lonely, but guarding the perimeters of the realm is a vital task and the trusted warriors that take it on must make the best of their remote n...
This pack upgrades your gaming table with a bustling marketplace. It includes a large marquee, two stalls, and a variety of barrels, crates and useful scatter terrain to add immersion to your board...
Towering high above the battlefield, scouts use these lookout posts to see for miles around, lighting beacons to warn their fellow citizens of approaching danger. Defensively built, these towers ca...
Simple wooden cabins can be found across the world, especially in wooded areas. They may be part of a larger settlement, or the home of a lone hunter or lumberjack out in the forest.
This box conta...
Wood and plaster may be cheap and effective building materials, but they can’t withstand the destruction caused by war, or fire, or falling meteorites! What’s left behind is a blackened, abandoned ...
This pack upgrades your gaming table with a spooky graveyard. It includes an imposing central mausoleum, wrought iron fencing, and a variety of headstones, sarcophagi and useful scatter terrain to ...
Primitively but sturdily built, warrior cultures gather in these long halls for feasting and drinking night after night. They often house the local ruler and meetings of the council of elders take ...
Out in the wastes on dead-end planets are the hardy Outlands settlements; remote strongholds and scientific research centers. They provide their inhabitants protection against not just marauding en...
At the rough end of the galaxy are the fringe worlds, where the locals make do with archaic and barely-functional technology in run-down space stations and towering hive cities. This is the Frontie...
The Galactic Hub is at the heart of the galaxy where society and technology are at its peak. The spaceships and military bases are clean and fitted out with top-spec equipment, but won’t stay shiny...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '