Tamar Rising is a BattleTech sourcebook providing full details of the events in the former Clan Jade Falcon Occupation Zone from 3151 to mid-3152. Included are a full historical summary of events i...
Available for Hire!From their very first days, the Kell Hounds - and their infamous founding brothers, Morgan and Patrick - took the Inner Sphere by storm. The steadfast Hounds changed the very cou...
AS HEAVILY ARMORED AS THE REAL THING!
What's 10" tall, soft, and dangerous? Obviously, our UrbanMech plushy! The first in a new line of BattleTech SWAG, this cute lil' Urbie sports a pirate-themed ...
With a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures, you never know what you're gonna get when Snord's Irregulars hit the field. Yet they always seem t...
The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the ...
THE CHILDREN OF KERENSKY RETURN!
In the year 3050, the true heirs of the lost Star League thunder forth from the depths of the far Periphery and carve deep into the quarreling Successor States. As ...
Take your warfare to a whole new level of excitement! Deploy new forces and surprise your enemy with cutting-edge, prototype technologies! A daring commander can take advantage of any or all of the...
Are you ready to time travel? Alternate Eras introduces a plethra of new rules for playing across thousands of years of BattleTech history. Get ready to do battle with weapons and equipment that da...
Loved and hated in equal measure, over the last four decades the UrbanMech has become the mascot of BattleTech. Recently, the UrbanMech has been turned into multiple plushies, appeared in a company...
In 2439 the Terran Hegemony unleashed the Mackie—the first BattleMech—setting off an arms race across the Inner Sphere. The Proliferation Cycle anthology tells the story of how all six Houses emplo...
The Northwind Highlanders are among the largest, longest-lived, and most respected mercenary commands of all time; a storied unit with the roots of their history in the ancient Terran nation of Sco...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '