Shadows Over Stillwater is a collection of scenarios and locales for Down Darker Trails—the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challen...
Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of Wo...
Cthulhu Wars: Duel Extinction is a fast-moving two player strategy game in which you play as The Sleeper, primordial god of slumber and hunger or Ithaqua, the Windwalker, god of outer space and all...
Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!Cthulhu Wars: Duel is a fast-moving two player stra...
From the mind of 'Dork Tower' creator John Kovalic comes 'My Little Cthulhu' Enamel Pins, by Toy Vault!A cartoonish reimagining of creatures from H.P. Lovecraft's Cthulhu Mythos, these high-quality...
Kenneth Hite guided readers through H.P. Lovecraft’s horror plots and themes in his earlier book Tour de Lovecraft: The Tales. Now, expanding on his “Lost in Lovecraft” column in Weird Tales magazi...
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with ho...
Welcome to the Tour de Lovecraft: The Tales. This book is pretty much what that title conveys, a tour through all fifty-one of H.P. Lovecraft's mature works of prose fiction. We're skipping the poe...
Magic has returned to our world
“I think becoming a wizard is about discovering what's real and what isn't.”
—Ben Aaronovitch, Rivers of London
In Rivers of London: the Roleplaying Game, players ta...
The Nazi war machine blazed a trail of destruction and tyranny across Western Europe for over half a decade, but in response, heroic Resistance movements rose up to counter the hated occupier.
In t...
Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. In Case #2 - Called F...
Cthulhu Wars is a fast-moving strategy game about the end of the world. You take the part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you ca...
HIDDEN HORRORS"It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurg...
Eldritch horror comes alive in this intricately illustrated coloring book of cosmic horror by artist Jacob Walker. Fans will find all the classics here, Cthulhu, Dagon, Nyarlathotep, The King in Ye...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '