Monolith Arena: Golems allows players to take on the role of Constructors and create their mighty Golems on the arena. Golems excel at strength and toughness but are limited by their building proce...
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Poster...
Engines roar through the night sky as you see clouds of dust coming your way. Hot tires screech across the road as hundreds of riders wreck havoc to anything on their path. They are followed by hea...
Sometimes everyone needs a break, even special agents. They come home with a desperate need of a hug. Especially if it’s a hug from someone hairy, with a damp nose and a wagging tail. But hugs aren...
Vienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during t...
Batman: Everybody Lies is a crime-solving deduction game for 2-4 players set in rich lore of the Batman comics universe. Players take on the roles of four key investigators – instinctive journalist...
Gutenberg is a board game for 1-4 people in which players will play as the pioneers of printing in the 15th century. By carrying out orders, they will build their wealth and fame. By improving thei...
Pirates is a next expansion to Neuroshima Hex 3.0, the iconic area control game about the world of Neuroshima.
A pirate flag fluttered over the Caribbean islands where King Contamination and Queen ...
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North.
The expansion comes with 15 unique solo scen...
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities!
Monolith Arena is a fantasy battle...
Academics, the first Army Pack for Monolith Arena, includes a new army and a new type of experience for Monolith Arena players. The Academics are a focused, well-trained army. They have a lot of ru...
The expansion No Man’s Land gives 51st State a completely new dimension by introducing an area control mechanism - all players try to gain control over a contested territory.
Players spend their Co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '