In the Age of Myth, long before the reign of Sigmar Heldenhammer, gods walked among mortals across the nine realms. One such deity was Kragnos, the Living Earthquake, greatest of the centauroid Drogrukh, who glutted upon offerings of monster marrow and amberbone until truly divine power coursed through his veins. Brought low and imprisoned by the last Draconith princes and the slann Lord Kroak, Kragnos spent uncounted years beneath a mountain until Alarielle's Rite of Life sundered his prison and set the god loose. Now free to continue his rampage, the End of Empires strikes out across the realms in a storm of earth-shaking violence.
Kragnos, the End of Empires, arrives in Warhammer Age of Sigmar with a thunderous crash, ready to lead any army of Destruction. As the embodiment of Ghur's savagery and a totemic figure of awe among the Destruction Grand Alliance, his overwhelming might is nearly without equal. Smashing aside scores of enemy soldiers and brutalizing their monsters with The Dread Mace is akin to child's play, while his legendary shield Tuskbreaker (so named for chipping the tooth of Gorkamorka) renders enemy magic a mere harmless breeze. Despite this, perhaps his most terrifying trait is his berserk charge, which can carry enough force to kill even a fully grown dragon in a single deadly blow.
The kit is comprised of 74 plastic components, with which you can assemble one Kragnos, the End of Empires. Multiple options are given for assembly, including three different faces and two poses for his neck and head (one looking left, while the other looks right). This model is supplied with a Citadel 130mm Round Base.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '