You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths, the Undercity’s c...
Brother Bastian was a member of a severe sect devoted to Korash, the god of justice and light. When he learned of an orc masquerading as a paladin of his god, he was furious. But upon meeting her, ...
Halden is a totem-summoning shaman with an undying amount of work to do his ghostly clientele provides him with plenty of unusual quests. Adventuring for the dead will take its toll on anyone. Afte...
After years spent in the pursuit of elemental power during which Ozrik caused a great deal of damage, he realized he had literally burned bridges behind him. Now he travels the world as an adventur...
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at t...
Play as The Wench in this new expansion and stand alone game! Serving up drinks and hospitality to the hardy adventurers of Greyport is an exciting, often difficult, and always thirsty task! The We...
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at t...
Zariah is a special kind of summoner mage â one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the ...
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to stud...
Keet
Keet brings rare and powerful magic items to the table, replacing his gold coin tokens with Artifacts. Unidentified Artifact cards work just like gold tokens, but as soon as they are flipped o...
The North was once an inhospitable and uncivilized land filled with danger and glory. But now, itâÂÂs a land is filled with cities, businessesâÂḠbureaucracy! Cormac, a barbarian prince, lon...
Natyli is an impulsive young troll who likes to make dolls of her friends and the monsters that she comes across in the dungeons. These aren't normal dolls, though. They are magical, and she can us...
You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleane...
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at t...
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at t...
When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't r...
While the master's away, the familiar will play! Zot's turning in early for the night, but Pooky's not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '