Keep your dice and other gaming accessories at hand in this premium quality G.I. JOE Roleplaying Game dice bag! The G.I. JOE star logo is featured on this dice bag, perfect for use while playing th...
Even more odd events are happening in small towns.Something's Brewing in Eastwick like a Storm in the Castle. Some kids are Following the Path while others are in Uncharted Territory. It might seem...
In Clank! In! Space! Adventures: Pulsarcade, you attempt to set high scores on Lord Eradikus' collection of vintage arcade cabinets, facing new settings inside his ship.
In game terms, this expansi...
The G.I. JOE Roleplaying Game Character Journal is an excellent resource that help players fully customize and develop their individual characters. The journal features not only expanded characters...
This 8-piece dice set is what every hero needs to play the G.I. JOE Roleplaying Game! Specially designed for the G.I. Joe Roleplaying game, these dice will help you defend against Cobra’s evil plan...
Brothers and Sisters in Caine, united under the banner of the Dark Father
An antagonists’ guide to the cultic fanatics of the Sabbat, this book contains:
Descriptions of the Paths of Enlightenment...
In Viscounts of the West Kingdom: Gates of Gold, people from near and far have come to see the splendor of our great city. While most are traders and labourers, eager to make a home for themselves,...
In Viscounts of the West Kingdom: Keeper of Keys, tensions continue to rise in the King’s court. Some choose to plot in secret, forging alliances with like-minded officials. Others seek out treasur...
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending...
The G.I. Joe miniatures set provides a fun and game-changing addition to your G.I. Joe Roleplaying Game experience. Modeled after classic G.I. Joe characters, the unpainted miniatures can be custom...
Picking up where Emerald Oubliette leaves off, this four-part adventure takes 3-6 G.I. JOE characters from level 2 all the way up to level 6. This world trotting adventure takes your squad from the...
Omega Now, Omega Forever!
When the Morphin Grid was shattered, its energy empowered individuals across the galaxy. In this expansion to the Power Rangers Deck-Building Game, you can play as one of ...
Transform and roll out!
The Autobots are brave robot warriors hailing from the planet Cybertron. Their mission? To stop the Decepticons from enacting their evil schemes on Earth.
In Transformers De...
Spend less time looking up rules and more time playing G.I. JOE with this full color Game Master’s Screen for use with the G.I. JOE Roleplaying Game! In addition to the helpful rules tables and ref...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '