You can be proactive, shift paradigms, think outside the box, and set aggressive agendas all you want—the megacorporations of the Sixth World are still going to disturb your plans, ruin your day, a...
World of Dream...
Eerily like our own world, the Aberrant universe of 2008 has been irrevocably changed by the presence of the godlike novas. All aspects of human societyhave felt — or suffered — t...
A trilogy of weird science-fantasy adventures from Dirk Leichty, the artistic visionary behind Silent Titans!
This trio of RPGs has been collected into a deluxe omnibus by Swordfish Islands, and i...
You’re about to take on the Weird West in the most terrifying way possible…alone!
After getting lost in a blizzard you’ve come upon a logging camp on the shores of Crater Lake. Your ticket home is ...
This 96-page adventure is, in essence, a massive dungeon in the form of an ancient megastructure called, in-game, the Grave of the Machines. It consists of what amount to six levels, each of which ...
Paranoia players keep saying the same thing. ‘Experimental R&D devices are great, but I wish I could get less reliable ones.’ Thanks to Friend Computer’s innocuous but omnipresent surveillance,...
Isn't it annoying when your favourite miniature company (us, right?) only provides you with one of those really important bits? A widget or a doohickey. And then - sod's law - you go and drop it on...
From the publisher:
NOTHING BUT SHREDSNOTHING IS REAL. EVERYTHING IS REAL.
What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything y...
A brave starship crew are drawn into the schemes of interplanetary powers competing for galactic domination, in this epic space opera from the best-selling strategic boardgame, Twilight ImperiumCap...
Collected into one big volume for the first time ever.
- The three original Mechanoids books - The Mechanoid Invasion, The Journey and Homeworld!- Great villains, alien races, psionics and more.- T...
Designed as an introduction for new players looking to get into the game, Ascension: Eternal includes everything two players need to play the game, as opposed to the standard four-player format for...
The Star Wars: Armada Dial Pack provides players with 10 additional command dials and seven additional speed dials, allowing them to further expand their fleets.
Additionally, this pack includes f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '