You are now in possession of the Necronomicon!
Inside the 3D Necronomicon, you will find two bone dice. One has each of the Killer symbols on it & the other has each Location symbol on it along...
This 64-page staple-bound booklet includes: A backstory for each killer in Series 1 A backstory for each Final Girl in Series 1 Tips on playing each Final Girl in Series 1 A scenario for each kille...
You hold in your hand a book of Gruesome Deaths for use with locations in Final Girl. Inside, you will find horrible and terrifying descriptions of death at the hands of the Final Girl lineup of ki...
Have you always dreamed of building and managing an amusement park? Your Theme Park is for you! In this comic book of which you are the hero, build your park, make it evolve by improving your attra...
The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in differe...
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015!
A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do...
This time it's different. A member of your own police force has take hostages. He claims he's being framed for the recent murder of the chief, and you're the only one that believe him. Some of the...
Hostage Negotiator: Career is an expansion for the Hostage Negotiator system that requires the Hostage Negotiator base game, Hostage Negotiator: Crime Wave, and multiple Abductor Packs to play.
In ...
The Circle of Automa, a local cult, is under siege by the FBI. Your job is to de-escalate the situation and save the cult members from themselves. Will the situation end in violence? Or will cooler...
Old enemies have returned with new tricks up their sleeves. Arkyane is demanding you release his lieutenant; Conner Ogden is threatening to send the board members heÕs taken hostage on an unschedul...
Valerie Stone, a name you know well. She is an extremely skilled negotiator that has almost no equal. Almost. One negotiator always outperformed her and was rewarded as she played second fiddle to ...
Conner E. Ogden, aka "The CEO," just watched as his company's stock took a nose dive. After being notified by the board of directors that he is being asked to step down, he decided to take matters ...
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Vale...
Card Game
Play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure (the abductor) hell-bent on having his or her demands met.
Eac...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '