A savage warlord inhabited by a reckless and renowned spirit from darkest antiquity, Horruskh is among the most formidable warriors in the Orgoth host. Inarguably the scion of an unbroken chain of ...
This brand new booster box contains updated Archetype Cards, a Combat Reference Chart, and Conversion Guide for the Savage Worlds Adventure Edition, over a hundred full-color cardboard pawns, AND a...
IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.
One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mysti...
Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia.
In Holler, the mysterious "Big Boys" own the mines, mills, and logging operations. They rule ove...
Where Darkness Looms, the Light Shines Brightest!
Though the Coalition States and the True Federation of Magic threaten the Tomorrow Legion from either side, the greatest dangers to Castle Refuge c...
Transcend your limits.
All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad…
What do yo...
Adventure Awaits!
The Savage Worlds Adventure Deck has 54 high quality cards for use with the Savage Worlds roleplaying game to give your heroes a little more control of their fate.
Adventure Cards...
Finders Keepers!
Massive starships drift eternally in the void. They are the carcasses of long-lost dreams, ancient cargos, or modern catastrophes. And someone has to clean them up.
This book conta...
A massive boxed set that includes:
the Core Rules
Bestiary
GM Screen and Hollow's Last Hope adventure
Quick Chase Deck
Action Deck
Power cards
Status cards
Archetype Cards - Set 1
templates and to...
THE RIFTS® SHATTERED THE GOLDEN AGE OF TECHNOLOGY.
The Coalition’s Emperor prosecutes his Crusade for Humanity—seeking to absorb non-arcane human societies and purge all others—encroaching on both...
Inside the caldera of an old volcano in the Narthex Range, a Chimera has made their lair...
From here they command the surrounding territory. Rumors abound of a certain magical apparatus hidden in ...
It is the height of the Ming Dynasty. Literati artists hike and sail across the land searching for inspiration to compose the greatest works of the age. Those seeking the greatest fame present thei...
Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilitie...
Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II.
The prelude has a truncated sequence of play designed to create differing opening situation...
Crusader, Light Tank Used in the deserts of North Africa, the Crusader was perfect for high-speed attack runs on an unsuspecting enemy. For a Light Tank, the Crusader packs enough Firepower to tr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '