This model is made of ABS plastic which features high rigidness and strength. Therefore, it’s perfect for children to play as it’s not easily broken.
Detailed Instruction Book
There are clear and u...
Build your castles, set up your troops, load your catapults and use your cunning tactics to win the day!
The War for the Floor has begun once more!
Catapult Feud: Artificer's Tower Expansion includ...
Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to...
Available for Pre-Order.
Lanolar is an Elven Sorcerer, an expert in both martial combat as well as Mana spells!
Includes a set of 56 cards, including: Lanolar's cards Levels 1st through 6th, Weapon...
Lightfoot is a Halfling Thief, highly skilled at overcoming locks, traps, and hiding in the shadows!
Includes a set of 56 cards, including: Lightfoot's cards Levels 1st through 6th, Weapons, Skills...
Everything your Combat Heroes need to defeat the forces of evil!
Includes a set of 56 cards including: Weapons, Armor, Helmets, Skills, Gear, and more!
Merrick is a Dwarven Fighter, a fierce warrior with thick armor and a thirst for battle!
Includes a set of 56 cards, including: Merrick's cards Levels 1st through 6th, Weapons, Skills, Gear, Dwarve...
Everything your Divinity Heroes need to defeat the forces of evil!
Includes a set of 56 cards including: Gods, Divine Powers, Divine Skills, Divine Gear, and more!
In Last Resort, each player is the proud new owner of a defunct space station, which they plan to turn into the galaxy’s trendiest space resort!
Each round (or ‘season’) players will select one of ...
Joanna is a Human Paladin, combining faith-enhanced melee attacks and divine powers!
Includes a set of 56 cards including: Joanna's cards Levels 1st through 6th, Weapons, Skills, Gear and more!
Explore and Defeat Terrors of Zurian Lich's Haunted Halls!
Includes a set of 56 cards making up the unique: Dungeon Entrances, Locations,Objectives, Monsters, and Treasures, of the Zurian Lich's Du...
Explore and Defeat Terrors of Demon King Molluk's Pit of Despair!
Includes a set of 56 cards making up the unique: Dungeon Entrances, locations,Objectives, Monsters, and Treasures, of Mollok's Dung...
Explore and Defeat the Monsters and Traps that protect Wurm's Lair!
Includes a set of 56 cards making up the unique: Dungeon Entrances, Locations,Objectives, Monsters, and Treasures, of Wurm's Dung...
Avatar Legends: The Roleplaying Game — Republic City is a setting toolkit that provides expanded background lore on the famous Republic City found in the Korra Era, including details on ten differe...
Available in individuals d4-d20 and d6 pipped, traditional sets of 7, and R4I's unique expanded sets of 15 (3d4 4d6 2d8 d10 d% d12 3d20) which are customized for D&D or Pathfinder so you have m...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '